Machinist

The Machinist is a hardened war veteran. His knowledge from the war so many years ago has carried over here, as he can disable enemy Tinkerers' buildings. He's also good with technology, as you can see from the battlesuit he engineered himself. Just don't get on his bad side unless you WANT a face full of cybernetic battlesuit fist.

Active Abilities
Dismantle is a skill that's basically an instant Elecro-Sapper. It will destroy mines, C4s, sentries, and stun wards.
 * Dismantle

Cooldown: 36 seconds Put emphasis on "Emergency" for best use. This will give the user one randomly chosen weapon and heal 40 HP.
 * Emergency Supplies

Cooldown: 55 seconds This will enable the Machinist's signature suit, which reduces damage done to the user by 30%, gives immunity to chainsaws, gives immunity to stun, and gives that user the XM214 Minigun. The suit, however, only lasts for 30 seconds (The Machinist's no Tony Stark), and the user will lose the Minigun when the duration ends.
 * Heavy Battlesuit

Cooldown: 160 seconds

Passive Abilities
The Machinist lacks passive abilities at the moment.