Old Changelogs

v2.2 Changes Class Changes: Apprentice: Machinist: General Changes: v2.1 Changes Class Changes: Exorcist: Machinist: Phantom: General Changes: v2.05 Changes Class Changes: Personality Changes: General Changes: v2.0 Changes Class changes: Apprentice: Barbarian: Butcher: Exorcist: Faerie Knight: Phantom: Tinkerer: Wellwisher: Witchdoctor: General: v1.9 Changes Class Changes: v1.8 Changes Class Changes: v1.75 Changes Class Changes: v1.65 Changes Class Changes: v1.6 Changes Class Changes: v1.55 Changes Class Changes: v1.5 Changes Class Changes: v1.4 Changes Class Changes: v1.35 Changes Class changes: v1.3 Changes Class Changes: v1.2 Changes Class changes: v1.10 Changes Class Changes: Capture point calculation: The amount of points you receive for capturing the flag is equivalent to how many players are ingame. v1.05 Changes General changes:
 * Vampire Added
 * Sacrificial Ritual bug fixed.
 * -1 speed (15 speed from 16)
 * Emergency Supplies gives only 1 weapon.
 * Undead classes are no longer affected by nimbus
 * Eye for Eye ability no longer hitstuns.
 * Dismantle no longer affects Phantoms.
 * Input Lowered to 164%
 * Jolly's input changed to 140% from 180%
 * Jolly FK fixed.
 * Hats are removed from workspace when taken off.
 * Points are reset upon /balance.
 * Apprentice's Ice Shard only can hit once.
 * Quiet Personality Changed: 105% input, 110% output, 115% speed, 80% jump.
 * Hasty input changed to 125% input from 130%, 130% speed from 150%.
 * Rash input changed to 150% from 130%, 140% speed from 150%.
 * New standard for force fields: 5 seconds.
 * Added Sensation Man
 * Sensation Man can be randomed at a 1/11 chance.
 * Increased Meteor falling speed by 50%
 * Changed Sacrificial Ritual: 40 damage to self, 80 damage to others.
 * Increased walk speed to 18 from 16.
 * Increased Close Combat Mastery max modifier to 1.9 from 1.75.
 * Reduced Berserk modifier to 1.4 from 1.75.
 * Reduced walk speed to 12 from 16. (Thick Skin)
 * Increased Bash's stun duration to 2 seconds from 1.
 * Butcher now decays at 3% of current HP per second.
 * Increased walk speed to 18 from 16.
 * Butcher no longer heals from monsoon.
 * Decreased Meat Hook cooldown to 50 seconds from 60.
 * No blood comes out when you hit a teammate.
 * Xenophobia changed to increased damage only on unliving. (Butcher, zombies, phantom, and some upcoming classes)
 * Players killed through Eye for Eye should give the Exorcist a point.
 * Reduced walk speed to 13 from 16. (Glide)
 * Faerie Knight's Pixie Bombs reduced to 3 waves from 5 waves.
 * Faerie Knight no longer affected by Exorcist's "Xenophobia"
 * Decreased Damage Intake to 96% from 113%
 * Reduced walk speed to 14 from 16. (Irreality)
 * Increased walk speed to 18 from 16. (Engineering)
 * Tinkerer's Land Mine only triggers on enemies.
 * Increased Damage Intake to 124% from 117%
 * Increased Monsoon heal/damage to 20 from 12.
 * Zombies spawn and chase enemies.
 * Zombies are invincible.
 * Zombies last 50 seconds.
 * Increase Stun ward trigger area of effect to 15.
 * Stun wards last for 120 seconds before disappearing.
 * Stun ward cooldown reduced to 61 from 40.
 * Added Meshes for all guns.
 * Reduced Ruger damage to 25 from 40.
 * Increased AK-74 damage to 7 from 6.
 * Reduced Socom damage to 10 from 11
 * Stun mechanic subtly changed. Stunned players still may jump and shoot, but their walkspeed is reduced to 1.
 * Added Personalities, which are worn on pants, selling for 2 Robux/6 Tix
 * Added the M72 LAW, a motar. The Tinkerer, Wellwisher, and Machinist all have a chance to get the weapon.
 * Added /balance, which will switch your team if the teams are uneven.
 * Capturing the flag reward reduced to 1.5x number of people on the other team from 2x.
 * Suicides = -1 points
 * Temporary fix for a bug: those who cap more than once in 5 seconds will be killed.
 * Added Witchdoctor
 * Apprentice's Meteor area of effect increased to 20 from 15.
 * Apprentice's Sacrificial Ritual area of effect increased to 9 studs from 6.
 * Apprentice's Thunderstorm shoots bigger bolts.
 * Apprentice's Thunderstorm bolts increased 30 from 25.
 * Faerie Knight's damage dealt dealt reduced to 75% from 94%.
 * Faerie Knight's damage intake increased to 113% from 108%.
 * Faerie Knight's Death From Above ability increased to 45% from 33%.
 * Butcher's Decay decreased to 5 hp per second.General Changes:
 * Players' heads are now the color of their team for identification purposes.
 * Added Apprentice.General Changes:
 * New Jet boot method. They now use fuel, which will recharge when unused.
 * Reduced Cooldown on a LOT of skills.
 * Bullets emit closer from the gun.
 * Exorcist's Soul Bolt stuns for 3 seconds instead of 2.
 * Exorcist's Eye for Eye skill fixed.
 * Faerie Knight's pixie bombs' radius reduced to 5 from 7
 * Faerie Knight's pixie bombs' damage reduced to 20 from 27
 * Faerie Knight's weapon pool fixed.
 * Butcher's Grim Harvest now gives 50 HP instead of 35.General Changes:
 * Players can no longer deal damage if they are dead.
 * Socom pistol added.
 * Bullet speed for all guns, except M79 and Chainsaw, have their bullet speed increased by 50%.
 * CTF point system fixed.
 * Machinist's Dismantle now kills Phantoms in one hit instead of reducing them to 1 hp.General Changes:
 * Capturing a flag points calculated differently: 2x the number of enemies you have. Credit to noobertuber.
 * Killing people through skill now gives you points.
 * Skills on cooldown now show (R) next to its name.
 * Fixed Wellwisher's primary weapon.
 * Machinist's Battlesuit reduction reduced to 30% from 42%.
 * Machinist recieves no hit stun while in Battlesuit mode.General Changes:
 * Reworked auto-targeting.
 * Minigun no longer works without a battlesuit.
 * Added Exorcist.
 * Barbarian receives the 'Bash' skill.
 * Faerie Knight's Pixie Bombs reduced to 2 bombs per bombardment.
 * Faerie Knight's Pixie Bombs' radius increased to 7 from 6.General Changes:
 * Primary weapons mechanic implemented. Each class has a weapon it will always get. The other weapon will be determined randomly.
 * Steyr AUG added
 * XM Minigun damage increased to 4 from 3.
 * A LARGE number of meshes uploaded.
 * Added Machinist.
 * Tinkerer's Sentry cooldown reduced to 80 from 100.
 * Butcher only gets one chainsaw.
 * Butcher Damage Intake increased to 105.0% from 90%.
 * Chainsaw does not work on armor.General Changes:
 * Forcefield duration extended to 4 seconds from 3
 * Fixed bug with invincibility.
 * Removed Spectator Mode.
 * Players without shirts are now assigned a random class.
 * New sound effect when someone scores a capture.
 * Butcher now loses more hp depending on current hp.
 * Butcher's Damage Intake Increased to 90% from 77%.
 * Butcher's Meat Hook's cooldown increased to 60 seconds from 50 seconds.
 * Butcher's Meat Hook mechanic changed: Target flies past the Butcher now.
 * Butcher's Meat Hook's range reduced to 30 studs from 40.General changes:
 * Chainsaw damage reduced to 30 from 40.
 * Bug with blood not disappearing removed.
 * Prices of Class T-Shirts reduced to 3 Tix and 2 Robux due to popular demand.
 * Added Butcher.
 * Wellwisher loses the HK and M79 as weapons, but gains the Barrett as compensation.
 * Phantoms become visible when they die, so players know when they kill one.
 * Phantom's Abscond skill sound effect added.
 * Faerie Knight's Pixie Bombs now explode on hit and blast radius increased to 6 from 5.
 * Faerie Knight Death From Above skill changed to only needs to be above target.
 * Barbarian's Berserk damage modifier increased to 175% from 158%.
 * Barbarian's Close Combat Mastery formula changed to deal more damage. Damage cap increased to 75% from 68%.General Changes:
 * Ruger bullet speed reduced to 225 from 250.
 * Barrett bullet speed increased to 350 from 300.
 * Added Faerie Knight.General changes:
 * Added Hit stun to weapons. When being hit, a character cannot move for .2 seconds, but still can shoot.
 * Added the Barrett Sniper Rifle
 * Ruger damage reduced to 35 from 40.
 * Barbarian's Berserk: Reduced cooldown to 45 seconds from 67; increased duration to 15 seconds from 10.
 * Phantom's Abscond: Reduced cooldown to 45 seconds from 78.
 * Phantom's Disarm: Increased cooldown to 124 seconds from 55.
 * Wellwisher's Monsoon: Reduced cooldown to 80 seconds from 122.General changes:
 * Added Spectator Mode. Those without a shirt won't be in a team.
 * Added Team Join. Type "join/Alpha Team" or "join/Bravo Team" to join the respective teams.
 * New
 * M79 reload time increased to 3.5 seconds from 3 seconds.
 * AK-74 damage increased to 6 damage from 5 damage.
 * HK-5 damage increased to 6 damage from 5 damage.
 * HK-5 bink reduced from 7 to 5.